Explore an expanded world
From the ports of the South Seas, to the depths of Undermine. Abandoned Fortresses, deserted islands and haunted places...
We have them all! We are striving hard to bring you new zones, that are mentioned in our sources but not present in this
version of the game, while trying to keep the original world untouched.
The Undermine Angerfang Redoubt
Gaval Moch The Foxton Farmstead
The Ruined Tower Port of Strom
Deathknell Rear Guard Ironforge Airfield
Kezan - The Surface
Carefully crafted based on the RPG depiction, our Kezan will take you into a tropical paradise full of mystery and greed.
Kezan - The Undermine
A place of legend, the metropolis of Undermine is the home of all goblin cartels and organizations.
Silverpine Forest - Gaval Moch
Mentioned in the RPGs, the ruined Fortress of Gaval Moch has made its way into the game.
Silverpine Forest - The Ruined Tower
Apothecary Putress has made this tower his main base of operations against the humans of Silverpine.
Tirisfal Glades - Vile Fin Hold
What is Gunther Arcanus' plan with these murlocs?
Tirisfal Glades - Deathknell Rear Guard
The Forsaken have overtaken this abandoned farm.
Hillsbrad Foothills - The Foxton Farmstead
Formerly home to Taretha Foxton and her family.
Arathi Highlands - Port of Strom
The ruined port of Stromgarde City.
Arathi Highlands - Redgill Swamps
These murloc-infested swamps north of Thandol Span will test your resilience.
Wetlands - Dun Thandol
Something bad has been happening at the old ruins of Dun Thandol, what could it possibly be?
Wetlands - Angerfang Redoubt
An Dragonmaw Fortress. Will this clan rekindle their brotherhood with the Horde?
Dun Morogh - Ironforge Airfield
The Dwarves and Gnomes of Dun Morogh believe they can fly... but can they?
Western Plaguelands - Mardenholde Keep
As depicted in Warcraft III, standing watch over the town of Hearthglen.